MATERIALS
01
MOSS FIELD

Substance designer
Stylized moss and rock field in substance designer.
I tried to encapsulate that 2D "Ghibli" vibe as much as I could. It was a great opportunity to play around shapes, colours and lighting.
02
ROCKY WATER

Substance Designer Animation
Stylized rocky water material that was made as part of an introduction to animation in Substance Designer. It was great learning the basis of animation and playing around with a more technical side of Designer.
03
WOOD PLANKS

Substance Designer
Stylized wood plank material. I challenged myself to make a material from scratch under 6 hours. It started out as a way to overcome the need for everything to be "perfect", to stop overthinking and just create. It was a pleasant surprise and a good exercise to focus on the essential and gain in efficiency.




